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Description & UsageEdit

An armored mage suited to Cyberpunk settings like Shadowrun—a good adjunct to any dedicated security force. As a Wild Card, this mage will naturally be the focal point of a fight. Small in frame and a bit frail, but still dangerous. With the focus on non-lethal powers like confusion and stun, will prefer to knock out or force the surrender of intruders rather than simply killing them. As written, this is an appropriate challenge for Novice-rank player characters; rank it up for higher-rank groups of PCs.

StatsEdit

TRAITSEdit

d4 Strength; d6 Vigor; d6 Agility; d10 Smarts, d6 Spirit

DERIVEDEdit

Pace: 6", Parry: 4, Toughness: 4 (8)

SKILLSEdit

d4 Fighting, d6 Knowledge (Arcana), d10 Notice, d6 Shooting, d10 Spellcasting, d6 Taunt

EDGESEdit

Arcane Background (Mage), Arcane Resistance (+2 Armor vs. damaging powers, +2 to Trait rolls to resist all powers)

HINDRANCESEdit

Bad Luck (-1 Bennie), Small (-1 Toughness)

GEAREdit

semi-automatic pistol (12/24/48, 2d6 damage, ROF 1, AP 1, semi-automatic)

light security armor (+4 Armor)

magical accoutrements  

ARCANE POWERSEdit

Power Points: 10

PowersEdit

  • Bolt (Trappings: Any energy.)
  • Confusion (Hypnotic or confusing lights, loud noises, brief illusions.)
  • Stun (Trappings: Burst of light or sound, concussion.)

NotesEdit

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